We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

Articles related to Day of Defeat

Peeling Back the Layers – Looking at Maps Differently

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Many of us will have played through most of Valve’s titles and enjoyed them. When we’re wrapped up in the action or the story however, the rules of the game we’re playing are almost invisible to us.

As a level designer it often pays to take a step back and look at the purpose of the content of a level. Why things are placed where they are, what do they add to the gameplay and what can we learn from them.

So Apparently Robin Williams Was a Valve Fan

Valve

As a result of the tragic news about the recent death of Robin Williams, he’s being remembered all over the world as a comedian, actor and visionary.

But what many have forgotten is that he was also an ardent PC gamer, frequently showing up to major gaming events and proclaiming his love for the medium, even to the point of naming his daughter “Zelda”, after Nintendo’s oft-reincarnated princess.

But was he – along with other celebrities like fantasy-literature icon Terry PratchettBritish TV personality Jonathan Ross and nerd-darling director Guillermo del Toro, a Half-Life fan?

Parallel Universes: 15 Years of Half-Life Modding

Half-Life

The year is 1998. A previously unknown group of game developers known as Valve Software has just released Half-Life. Of course it becomes an instant hit, entertaining a generation of gamers worldwide. But beyond that, buried away on the CD-ROM inside that ridiculously big cardboard game box is a program called “Worldcraft”. According to a note at the back of the instruction manual (remember those?) this program would allow fans to “create a replica of their garage or a fantastic alien world”. And create they did. With this tool, now known as Hammer, at their disposal, the possibilities have been almost endless. From Counter-Strike to Ricochet, from Black Mesa to deep space to World War II France, the community created a tidal wave of new adventures, far beyond what anyone might have anticipated. Fifteen years later, we show no sign of stopping.