It’s simple: think about what you want to see from Valve and the community in this lovely year, and post it in the comments section.
Anything you want, really. Separate these wishes into categories, if you like.
What about me, you ask? What does Vic want in 2011, Anno Domini? Ordinarily, I wouldn’t fill articles with my personal opinion, as I want LambdaGeneration to be more about the reader. I don’t want to force my opinions on others, but hell, this could be interpreted as another excuse for me to be lazy and do nothing, so hell, let’s go:
– Half-Life 2: Episode Three/Half-Life 3 Announcement
– At this point, I could care less if it comes out in late 2011 (which is quite unlikely), or mid-2012. I just want to see it already. I don’t have a doubt in my mind that it will be ground-breaking, but come on. It’s been over 3 years.
– Left 4 Dead 1 DLC
– Crash Course wasn’t very well received, and The Sacrifice, and No Mercy were given away to the L4D2 crowd. I think the L4D1 veterans deserve a little treat. It was never explained how the L4D1 Survivors got from Dead Air to Blood Harvest, and if it was needed, Valve could squeeze in a small campaign for the time between Death Toll and Dead Air. And what about the Keys?
And there are still quite a few bugs and exploits that need to be patched up.
– Half-Life 1 (and its addons) on the Mac
– Fairly self-explanatory. Half-Life: Source and Deathmatch: Source could be squeezed in there too, just for anyone who’d like to try out Half-Life with fancy new Source technology.
– Take a breather on TF2.
– Valve, you’ve literally given us cubic tons of content and support for TF2. But I think it’s time to take a breather; sort out all the bugs, all the optimization issues, all the weird mistakes, etc. Give the community some time to breathe, and once a bit of time has passed, the players have all the items they want, the game is bug-free, and once everyone is ready, then continue with the large updates.
– Fixes for Half-Life 2 and the SDK
– HL2 is still bugged for many people. It’s a shame to see what is considered the greatest game of all time in such a state for many people. An option to revert to the 2004 version for PC users would also be great (if done properly, this may get some released mods working), and optional full HDR for those with the necessary HDD space would be lovely. But overall, I just want to see these bugs disappear. Oh, and let’s not forget about the SDK, which has been brought to a deplorable state. If I had a penny for every time someone told me they’re having problems with their mod or map or project due to the SDK, we could turn LambdaGeneration into a magazine.
– Alien Swarm DLC
– While there are some amazing custom campaigns, what I want to see is DLC from Valve themselves. Very few campaigns have reached such a standard of quality, or as some call it, “Valve-quality”. If it comes down to it, I’m sure including community content in an official update (à la TF2 or L4D2) would also be nice. Perhaps some new Promotions, or new additions to the IAF arsenal?
– More support for Half-Life 2: Deathmatch
– It may not be as great as we wanted it to be, but it’s still the official Half-Life multiplayer game. What happened to the good old days, when it was supported with new maps? Bring on the updates, if you may.
As for what I want to see from the community itself, you ask? Fine, fine.
– Black Mesa.
– They may not be releasing any earlier than March, but apparently, there’s not a lot left to go. Will it come out this year? It’s certainly a possibility.
– Half-Life: Escape from City 17: Episode Two
– I know, I know. The Purchase Brothers are busy with a feature film. In February, it will have been two years since Episode One came out and dislocated jaws all around the globe. We’re really hoping we see more of this amazing series.
– Beyond Black Mesa
– It may not adhere to our oh-so-beloved canon, but what we’ve seen of Beyond Black Mesa has got us pretty excited to see the full thing.
– The East Accident
– After a promising trailer, the mod simply vanished. Supposedly, Roman is now working on a feature film, which is why it missed its “summer 2010” release date, but we’re hoping we see more soon.
Well, that’s pretty much all for me.
Remember, head down to the comments section and tell us everything you want to see from Valve and the community in 2011, or in the future in general.