Valve has been shocking and surprising us with irregular release dates and schedules since they first appeared.
They might delay an episodic game one year to bundle it with another game that took 10 years and a 3-hour experimental game, one day… then release the sequel to a brand new IP just one year after the first, another day.
They might take 6 years for a sequel to their very fi- Alright, you get the idea.
So what is up with this stuff? Come on Doug, tell us.
“I think it’s fair to say that Valve never approaches a product release the same way twice. With Half-Life 2 we took six years to create an epic sequel, then we immediately shifted to episodic releases, which were then followed by the release of a new IP (Left 4 Dead) which was given a sequel in less than a year. Now, with Portal 2, we’ve taken a couple of years to produce a full sequel to a game that was launched in episodic size.”
Isn’t that some sort of corporate schizophrenia?
“The point is not that we’re schizophrenic, but that we try to productise every game in a way that’s best for [it], given market conditions and other factors.”
So then what’s with the “productisation” on Episode Three?
That’s all for this article, but we’re thinking CVG has more stuff up their sleeve. Let’s hope they release more articles this week.