One might be bewildered as to Bailey’s move into software development from audio and music design. However, over various interviews with Valve, it is understood that people who work at Valve are usually or usually become multi-talented during their time there — for example, a story writer who joins Valve might eventually become equipped with the skills necessary for level design or engine coding, such as Marc Laidlaw. Furthermore, the nature of the Morfo application is indicative of the approach Valve took with Half-Life 2 and how they developed the faces for the various characters in the game using facial capturing technology (both for textures and animation), so it is very likely that Bailey and Dussault transferred that knowledge over to the development of their application.
Many are still sad to have seen Bailey leave Valve (and as equally excited of Morasky’s future work) for he left a huge mark on Half-Life and Valve — as did Dussault in the SDK and modding community — and LambdaGeneration, on behalf of all Half-Life and Valve fans out there, would like wish the two the very best in the future with their new company. If you want to know more about their product, Geoff Keighley has written a review of it on his blog.