Every now and then, a video game pops up that is so breathtaking, not just in its graphical design or in its execution, but in its most basic idea, that it affects us as people, not just players or customers. Dear Esther is one of those games, and instead of an idea, it has a message. A message conveyed through non-linear interactive story-telling. Long ago, in mid-2009, master level designer Robert Briscoe took it upon himself to create a Dear Esther remake.
Fast forward to early 2011, when this re-imagining had become so beloved, and so impressive in graphics and production value, that it was decided to turn it into an independent Source game. Since then, using the current Source codebase (the Portal 2 engine), Robert and co. have done even more amazing things with Dear Esther. In December, they announced that the game would be released on Valentine’s Day 2012. But that doesn’t mean they’re cutting us off from new media! Not at all, as they have just released an incredible new launch trailer!
Believe it or not, this is the first trailer they’ve ever released. And it is amazing! Check it out:
United States – $9.99 United Kingdom – £6.99 Europe, Zone 1 (Albania, Andorra, Austria, Belgium, Denmark, Estonia, Finland, France, Germany, Ireland, Latvia, Liechtenstein, Lithuania, Luxembourg, Macedonia, Netherlands, Sweden, Switzerland) – €7.99 Europe, Zone 2 (Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Greece, Hungary, Italy, Malta, Monaco, Montenegro, Norway, Poland, Portugal, Romania, San Marino, Serbia, Slovakia, Slovenia, Spain, Vatican City) – €6.99 Russian Federation – 249RU Commonwealth of Independent States – $7.99
The prices cannot currently be seen on the game’s Store page, but they are all in place for the game’s launch on Valentine’s Day. There will be no pre-purchase… which is a shame, but fair enough. I might be saving up for a possible collector’s edition anyway, so it makes no difference for me. In addition, Dear Esther has received 4 award nominations at the Independent Games Festival (14th annual edition). The nominations are “Excellence in Visual Art”; “Excellence in Audio”; “Nuovo” and the “Suemas McNally Grand Prize”. The awards take place on the 7th of March, so they won’t be judging the game before it comes out, which is good. Maybe they’ll win too!