Week 12 of the CS:GO beta has brought yet another significant update, featuring a ton of excellent changes – improved recoil; improved movement; a SE version of DE_Aztec with all fog, particles and props completely removed for competitive play; assists added to the kill/death notification messages; and a whole bunch of changes to the maps themselves, including adjusted bloom and post-processing, as well as modified ambient sound content for improved playing experience.
And, of course, the CS:GO SDK has been released, but it is currently in very limited distribution, and only a few mapmakers currently have access to it. A shame, but hopefully we’ll all get to try it out in due time. As always, a new batch of beta invites has gone out to survey applicants – so check your Library! Overall, a terrific update – be sure to take a look at the official blog post and changelog.
I’m unbelievably proud of Valve – they could have released CS:GO in late 2011, as nothing more than a cheap, mediocre downloadable re-release. Instead, they are truly listening to player feedback and using it to build what may eventually become the greatest Counter-Strike game yet. And that’s what Valve is all about.