I loaded up Estranged: Act One for the first time knowing nothing about it, and had no idea what to expect. Luckily I was surprised to find myself quickly captivated by the fantastic game that began to unfold before me.
Articles tagged with 'level design'
This year we joined Tumblr, the microblogging platform.
If you’re not already familiar with Tumblr, it has a predominant focus towards art and design and is used by thousands of creative individuals to share ideas, thoughts and pieces of artwork with the world.
It’s in no question that Tumblr has a huge Valve fan-base (or known natively on the service as a ‘fandom’). The fusion of creative individuals with the establishment of Valve’s work has led to the generation of some amazing content, creations and projects.
We wanted to share with you a few of our favourite blogs that we have found from both our personal usage of the site over the years and also from what we have found after brining LambdaGeneration to the service earlier this year.
This is a review/critique of Black Mesa: Source (a free fan-made remake of Half-Life), co-written by Mimaz (co-host of the Steamchat Podcast) and Vic (previous lead editor of LambdaGeneration).
Black Mesa is a difficult game to judge.
This started out as a part of my upcoming review of Counter-Strike: Global Offensive, but I have decided to release it on its own, as a sort of prelude or companion piece, to the aforementioned review. I would like to thank my awesome colleagues here at LambdaGen: Erebus; Flamov; and Mimaz, for their invaluable assistance and input, during the creation of this article.
In order to properly discuss Global Offensive, we must first delve deep into the dark (okay, maybe not dark – slightly poorly lit) history of Counter-Strike, as a whole!
UPDATE 3: Facepunch member J*Rod has created an insightful and very informative explanation of how Source 2 might work, based on what we’ve seen in the leaked code. If you can’t read code (or as I like to call it, hieroglyphs), then this is your lucky day.
UPDATE 2: LambdaGen fan 3rrorVirus has made this hilarious little video about this whole Source 2 debacle – check it out!
UPDATE: Facepunch member DevinWatson has compiled a full list of just about every single Source 2 reference in the SFM files. Take a look!
Yeah, it gets better. Waaay better.
Black Mesa. The place where the world went to hell. In the original Half-Life, we only see a relatively small part of it, but even so, what we do see amounts to an underground complex the size of a small city. Even though HL1 was never really known for its logical level design, many fans have tried to put together a cohesive map of the complex (such as this top-down overview by “Sterd”; this composite model by “Ripa”; and this realistic 3D map by David Dryburgh). But no one has ever tried to put a map together completely by memory, and by hand! What’s that? They have? Christ, is there anything the community hasn’t done in the time it took Valve to make HL3?
Ah, Minecraft. The hit indie game (that just went into beta on the 20th) that has taken our imagination and put it to good use, whether it’s hollowing out entire mountains with TNT… or building 16-bit ALU calculators. But, when you give people a game in which they can create anything, they’re probably going to recreate other games in it.
As you may have expected, Half-Life is one of those games. From simple recreations of the HL2 logo to building the G-Man, to Portal in Minecraft, to actually constructing City 17, we’ve seen some pretty impressive stuff. But none as impressive as what we’re showing you next:
Learn how to install the Source SDK correctly and how to use Valve’s Hammer Editor.