LambdaGeneration Community Join our new Community Platform — Share Half-Life news and community content. Built by fans, for fans.
We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

Tagged:

'architecture'

Articles tagged with 'architecture'

Interview with INFRA Developer Oskari Samiola + 30 Copies to Giveaway!

Source

We recently covered the launch of INFRA – A new Source-based puzzle-adventure game.

Oskari Samiola, the lead developer of Infra and founder of Finnish game studio Loiste Interactive agreed to do an interview with LambdaGeneration to talk about the game and its development.

We will also be giving away 30 copies of Infra, details about this at the end of the article.

In addition, Oskari and his team have funded LambdaGeneration’s web hosting costs for the month, we gave them a shoutout in our sidebar to say thanks!

Fix a Crumbling City in ‘INFRA’ – A New Source Based Puzzle-Adventure Game, Now on Steam

Source

Could this be the Myst of the Source engine?

‘INFRA’ is a freshly released first-person puzzle adventure game. It was initially created as a Portal 2 modification, but became a standalone Source engine title after Steam Greenlight success in 2013.

Last month, Infra finally came out on Steam, and so far, it has received a fairly positive response from the community, including a nomination for IndieDB’s Indie of the Year Awards in December 2015. We take a quick look.

Peeling Back the Layers – Looking at Maps Differently

Source

Many of us will have played through most of Valve’s titles and enjoyed them. When we’re wrapped up in the action or the story however, the rules of the game we’re playing are almost invisible to us.

As a level designer it often pays to take a step back and look at the purpose of the content of a level. Why things are placed where they are, what do they add to the gameplay and what can we learn from them.

Absolute Beginners’ Guide to Source Mapping

Source

Welcome to the first of our new Modding & Development Tutorials. In this installment we’ll help you take your first steps into creating a map in Valve’s Source SDK.

Creating levels can be challenging, fun and very rewarding (albeit sometimes frustrating) and you will be able to release your creations to thousands of players worldwide.