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Articles related to Source Engine

Make Your Source Maps Glow with Cubemaps and HDR

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Is your map looking a little bit flat? Does it need that extra zing? Then High Dynamic Range can help you add that warm glow to your creation.

HDR is a subtle effect; a simple explanation is that is the effect of your eyes adjusting to a dark room after being in the bright outside. This means that darker areas will be darker initially, and will then rise to a brightness level more suited for interior gameplay. This dynamic balance of brightness adds contrast to your map, meaning an overall brighter and vibrant experience.

No More Room in Hell 1.08 Released

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The once Source mod, now Greenlit game “No More Room in Hell” has just recently released version 1.08.

Changes in this version include the FN FAL weapon, the highly demanded suicides by gun shots, two new official objective maps, two community maps, difficulty levels and new player spawning.

Absolute Beginners’ Guide to Source Mapping

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Welcome to the first of our new Modding & Development Tutorials. In this installment we’ll help you take your first steps into creating a map in Valve’s Source SDK.

Creating levels can be challenging, fun and very rewarding (albeit sometimes frustrating) and you will be able to release your creations to thousands of players worldwide.

What Makes a Good Mod? Simple Answer…Fun!

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My name is Jim Partridge and I’m a modder primarily for Half-Life 2. My previous work includes Half-Life 2: Deep Down, Half-Life 2: Daylight and numerous PlanetPhillip competition entries. I decided to join LambdaGeneration this year as a contributor for the site’s Modding & Development section. My primary interest is in level design with a focus on gameplay, I’m a gameplay nerd in fact… Join me in my nerdiness!

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