Here’s one for the history books: the world’s fastest HL: Blue Shift speedrun. And another one for the history books: this thing was released almost 3 months ago. So the only logical conclusion here is… quadrazid is fast, Vic is slow. It’s funny, you see, because I can’t strafejump for s**t. Hell, I can barely tell the difference between strafejumping and bhopping. But I still manage to dominate Portal 2’s Challenge Mode on my Friends list.
Articles related to Half-Life
This is how desperate the Half-Life fanbase has become. Or, at the very least, certain elements of it. They are… well, they are… uh…
Seasoned Half-Life fans will, without a doubt, remember the contents of Gordon Freeman’s locker in the Anomalous Materials locker room at Black Mesa, right down to the tiniest of objects. But there is one that stands out, even years after the game’s release: a picture of a baby girl. Fans have speculated on what exactly this means for Gordon: did he have a daughter? Or is she Alyx Vance? Or… Chell? Half-Life writer Marc Laidlaw has stated that this may simply be a relative, or a relative’s child: perhaps a niece, or a goddaughter. But most fans don’t know who the girl really is. Well, you’re about to find out.
Speedrunning! It’s been around since 1994. Some consider it a form of art, some don’t. But what we do know about it is that it is damn fun to watch! I mean, come on. Whether you’re watching a Quake speedrun, a Metroid speedrun, or what have you, it’s almost as entertaining as actually playing the game in question.
There’s two main types of speedruns: single-segment speedruns and multi-segment speedruns. The latter is a speedrun in which the runner does not actually do it in one sitting – he does it in multiple sittings, in multiple segments to ensure perfection and correct any mistakes. The former is a speedrun made out of one single segment. No pausing, no saving. One single sitting. That means every time you make a mistake, you either bear with it, or call off the entire thing and start over. So a single-segment represents the ultimate test of skill and endurance.
The Valve community hasn’t shied away from speedrunning either. Last year’s astounding 9-minute Portal speedrun by DemonStrate still holds the world record for Portal speedruns. And there’s also been numerous Half-Life speedruns – single-segment, multi-segment, crowbar-only, you name it, these guys have probably done it.
The world speedrunning record for Half-Life 1 is still held by Blake “Spider-Waffle” Piepho, who completed his infamous “Half-Life in Half an Hour” speedrun (for which a series of commentary videos can be found here) in October of 2006, with a time of 29 minutes and 41 seconds. Blake’s also done a number of other Half-Life speedruns. For more information on Half-Life speed runs in particular, head over to Source Runs. You should also check out the Speed Demo Archive, and the Speed Run Wiki.
But let’s get to business, shall we?
Is it Portal 2’s early Steam release?
Or is it something else entirely?
The game is indeed an actual playable game, and according to robotwo it has taken around 6,000 lines of code just to create the four rooms shown in his post. Gordon may look a bit chubby, but robotwo explains that he wanted to keep him as readable as possible on such a small scale (due to the limitations of the Sega Master System).
Also while any further details are bare, be sure to check out his undertaking.
It is one of the best ways a fan can express his love for a game.
Remember the talented folks behind Half-Life Minecraft, a Minecraft project that seeks to recreate the original Half-Life in Minecraft, and the interview we did with them a while back?
Well, they’ve just released a new video!
It looks great! The lack of vent-crawling is a shame, but everything else is very well done.
They’ve also given us some new screenies: http://imgur.com/a/XpMiW
We can’t wait to see more.
Ah, Minecraft. The hit indie game (that just went into beta on the 20th) that has taken our imagination and put it to good use, whether it’s hollowing out entire mountains with TNT… or building 16-bit ALU calculators. But, when you give people a game in which they can create anything, they’re probably going to recreate other games in it.
As you may have expected, Half-Life is one of those games. From simple recreations of the HL2 logo to building the G-Man, to Portal in Minecraft, to actually constructing City 17, we’ve seen some pretty impressive stuff. But none as impressive as what we’re showing you next:
It was just another day at the LG office. The dirigible had crashed again, and I was alone… again.
I desperately tried to think of something to write about… but found nothing.
Then I found this.