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Articles related to Half-Life

New “Portal Done Pro-er” Speedrun Smashes Previous Portal 1 World Record

Portal

A year and a half ago, in late 2010, Michael “DemonStrate” Yanni created a jaw-dropping 9-minute speedrun of the original Portal, titled “Portal Done Pro. It was the new world-record time for the fastest playthrough of Portal 1, and understandably, it was widely publicized at the time.

But you know what they say: records are made to be broken. And yesterday, PDP’s world record was not only broken, but smashed wide open. Read on!

New Unbelievable 19-Minute HL: Opposing Force Speedrun Sets World Record

Half-Life

I tend to think of myself as an average to high-skill player. I’m not the best, but I’m pretty good at most games I play, and I’m pretty damn terrific at some of them. I won’t name any of them, because some of them have leaderboards, and when it comes to my high scores, I don’t even trust my own grandmother. But when I see shit like this, then I start feeling inadequate. It’s like the locker room all over again.

Jack “Gauss” Monahan’s “Valve Portfolio”: Fantastical Visions Of The Half-Life Continuum

Half-Life

To call Jack “Gauss” Monahan a mapper or a modeller would be doing him and his skillset a grave injustice. He’s an artist, a game designer, and I can only assume, a few others. He occasionally posts his thoughts on his blog, Gausswerks: Design Reboot (as well as the Gausswerks forums), and his very own Twitter. Back in 2009, he served as the level design lead for the time-travelling cult hit Darkest of Days, and at the moment he’s cranking away on Animal Memory, an indie shooter of his own design, built on the Unreal engine.

He’s also a Valve enthusiast. He once did an excellent dissection of Left 4 Dead and TF2’s character designs, and long ago he created a delightful little design reboot of Half-Life, titled: “Doctor Ivan Just Won’t Die”. But we’re going to take a look at something he once cooked up way back in 2005 – a gallery of artwork and game designs based on the Half-Life 2 universe. These constitute his early “Valve Portfolio”, which represented a section of a larger job application he sent to Valve.

As you can tell from the enticing feature image, it looks really good. Well, let’s take a closer look, shall we?

An Entire Map Of Half-Life 1… Drawn From Memory; And More Half-Life Cartography

Half-Life

Black Mesa. The place where the world went to hell. In the original Half-Life, we only see a relatively small part of it, but even so, what we do see amounts to an underground complex the size of a small city. Even though HL1 was never really known for its logical level design, many fans have tried to put together a cohesive map of the complex (such as this top-down overview by “Sterd”; this composite model by “Ripa”; and this realistic 3D map by David Dryburgh). But no one has ever tried to put a map together completely by memory, and by hand! What’s that? They have? Christ, is there anything the community hasn’t done in the time it took Valve to make HL3?

‘Half-Life: Dreamcast’ Mod Released – Emulating The Unreleased HL1 Dreamcast Port… On The PC

Half-Life

Gearbox’s infamous cancelled Dreamcast console port of Half-Life 1 (although it was also developed by Captivation Digital Labs) has been shrouded in mystery for many. Troubled by delays, it was originally slated for release in summer of 2000, then fall of 2000, then late 2000, then pushed back to early 2001 and eventually, mid-2001, then finally put out of its misery in a controversial cancellation. The ill-fated port was hilariously close to release – Prima strategy guides and other promotional materials were made available (and can still be found on online auction sites for various prices), and a near-complete beta build was leaked to the Internet. Concurrently, it seems that the only way to experience the port is to download this leaked build.

But, no longer! Dedicated modders have just released a mod port of the Dreamcast version for Half-Life 1, which means that right now, you can experience the unreleased Dreamcast port for yourself! Read on for more info on the release.

“Return To Ravenholm” – A Cancelled 2007 Half-Life Project By Valve Software And Arkane Studios, Developers of Dark Messiah, Dishonored And The Crossing

Half-Life

The oh-so-long wait between Episode Two and… whatever the next Half-Life will be, is starting to be very tough for the Half-Life fanbase. During the 6-year wait between HL1 and HL2, we at least had the modding community and the active HL1 multiplayer scene, but we also had official spin-off games like Opposing Force, Blue Shift, and Decay. Whereas now… we’ve sort of got… well, nothing. I’m sure some sort of Half-Life game released during this wait would have tided everyone over a bit.

But maybe that was the plan. Sure, the plan has changed, but what if Valve did intend to do just that? Well, today, we might have evidence pointing towards that.

“A Call For Communication/Message To Valve” Movement Still Going, Now Has Its Own Steam Group

Half-Life

Despite what Valve plans or doesn’t plan to do regarding the next Half-Life, or how long they plan on developing it, there’s no denying that they’ve dropped the ball when it comes to communicating with the Half-Life community, and the gaming community at large. As a result, they may have inflicted a fatal injury upon the franchise and its community. There’s better ways to ensure a lengthy development time than acting like the franchise in question doesn’t exist, and occasionally annoying your fanbase by blatantly trolling them.

Whenever Half-Life 3 does come out, we’re all pretty sure it’s going to be monumental. I wouldn’t expect any less from a Half-Life game that’s been in development for nearly a decade. But I think we can all agree that Valve isn’t doing this right. At all. So what can we do? Can we even do anything at all? Well, there might be something. Let’s see what it is…

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