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We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

How Opposing Force Dealt with the Expansion Pack Problem

An examination of the strengths of Half-Life's weapon system, and how the Opposing Force expansion pack both compromised and built upon them.

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The Problem with Steam Trading Cards

Steam The Problem with Steam Trading Cards

With Valve having recently released the full version of their new ‘Steam Trading Cards’ feature, after a surprisingly short beta period, there has been much discussion around the Internet about the purpose and usefulness of the system. Some have praised the system as another way for allowing users to get more involved in the Steam Community, and rewarding dedicated Steam users; others, however, have criticized the system as being gimmicky and even exploitative, and nothing more than a money-making scheme on Valve’s part.

A quick run-down for those of you who are unfamiliar with the system: Steam Trading Cards allows users to receive random trading cards for playing various games, which they can then craft into ‘badges’ in order to increase their ‘Steam level,’ a new, RPG-like feature added to Steam. Higher Steam levels grant users additional Steam features, such as the ability to customize their Steam profiles further, or have larger friends lists. Trading cards can obviously be traded with other users, and can also be sold for money. At first glance, the system seems like a fantastic idea: it rewards you for playing games you like, which you can then use to unlock additional features; meanwhile, people not interested can simply ignore the system altogether. Thus, everybody is happy. The truth is not that simple, however.

The Shirt Heard ‘Round The World

Half-Life The Shirt Heard ‘Round The World

This is an editorial piece written by Lilgreenman, longtime Half-Life obsessive and Valve community member. It summarizes and recapitulates the events of December 2011 – when it seemed like the whole Internet was aflame with rampant Half-Life speculation. Just in case you didn’t catch that little episode of community history, or maybe if you’re still wondering how the hell we fell for all that fake ARG gibberish.

Oh, and Happy Holidays!

To me, at least, it feels like it’s been much longer than a year since the anticipation for Valve’s Half-Life 3 really kicked off.

5 Reasons You Should Bind a Key to Suicide in TF2

Team Fortress

Dying is almost always a bad thing in Team Fortress 2 (indeed, most shooters). You aren’t helping your team while dead, you aren’t having fun while dead, and a good many unlocks are dedicated to keeping the player or his teammates alive. Trying not to die is, for the most part, a pretty good strategy and you’ll go far with it.

The Failure of the Half-Life Episodes

Half-Life The Failure of the Half-Life Episodes

This is an original editorial piece created by Mimaz. It is the first in a series of editorials that we like to call “The Half-Life Dissertation”, which will aim to extensively cover a wide range of Half-Life related topics and issues.

Valve are looking down the rabbit hole.

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