We Are The Lambda Generation. LambdaGeneration is a website dedicated to the video game Half-Life. ( We're basically really passionate about crowbars, headcrabs and anyone who has goatee with a PhD in theoretical physics… )

Articles related to Half-Life 2: Episode One

How not to build a level in ten days – An Ambushville retrospective

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As many of you may be aware, PlanetPhillip.com recently held the first of three planned mapping competitions, which would require level designers to create a map in ten days and feature the player being ambushed by enemy forces as the main attraction. “Build a map in ten days? How hard can that really be?” I naively asked myself. As it turns out it’s pretty damn hard! Let me tell you a story…

Fanart Friday #003

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It’s Friday! It’s… something doesn’t feel right. Yes, it’s Saturday. It is with my sincerest apologies that I deliver the Fanart Friday article late. But then again maybe you’re reading this through the archive and want to just get to the Fanart…   then with no further delay I present to you Fanart Friday #003:Saturday Special Edition!

You ARE Gordon Freeman – Half-Life VR for the Oculus Rift

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Ever since developers got their hands on the Oculus Rift developer kits earlier this year there has been a steady stream of incredible videos appearing on the internet showing what this piece of technology can do for video games, it was only a matter of time before someone would start working on a Half-Life mod that utilised the new kit.

I’ve seen a couple of videos of people playing Half-Life 2 with the Rift but this latest show case by Nathan Andrews has some very important differences that really change the experience from simply playing Half-Life 2 with a Rift, to actually experiencing Rift VR in Half-Life 2.

We’re currently in the process of wrapping up the latest release of Half-Life VR, which will include HL2: episode 1 VR support. This video was made in a single playthrough with my oculus rift dev-kit and razer hydra, I cropped the video to make it easier to view for those who currently don’t have a rift so keep in mind that the vertical field of view is probably twice what is shown in the video when wearing the actual rift.

Interested in giving this a shot? Check out the official web page for the mod here.

Mappers, start your engines! PlanetPhillip.com announces three new mapping competitions

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It’s been a while since the last trio of “Ville” mapping competitions ended over at PlanetPhillip.com (Beginning, Middle and End Ville) and Phillip has been busy collecting feedback about the events and making changes to enhance future competitions. The competitions charge level designers with creating a single player Half-Life 2 level in a set time period which Phillip then packs up into a handy mod for everyone to download and play. The freshly announced 3×10 mapping competition, with three separate competitions running for ten days each, will start on the 11th October 2013. Details after the jump…

“Escape From City-17 Part 3” Teaser Released, IndieGoGo Campaign Launched

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Over the years we’ve seen some truly stunning fan-made movies, based on pretty much every major Valve game. Everything from low budget Counter-Strike videos in first person to live action masterpieces like “Portal: Outside Aperture”. One of the more famous ones, when it comes to Half-Life related films, is the Purchase Brothers’ “Escape From City 17”, a guerrilla styled short released back in 2009 as the first of two episodes, both made on a $500 budget.

Now the creators have surprised us, with a teaser for a new episode.

Jack “Gauss” Monahan’s “Valve Portfolio”: Fantastical Visions Of The Half-Life Continuum

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To call Jack “Gauss” Monahan a mapper or a modeller would be doing him and his skillset a grave injustice. He’s an artist, a game designer, and I can only assume, a few others. He occasionally posts his thoughts on his blog, Gausswerks: Design Reboot (as well as the Gausswerks forums), and his very own Twitter. Back in 2009, he served as the level design lead for the time-travelling cult hit Darkest of Days, and at the moment he’s cranking away on Animal Memory, an indie shooter of his own design, built on the Unreal engine.

He’s also a Valve enthusiast. He once did an excellent dissection of Left 4 Dead and TF2’s character designs, and long ago he created a delightful little design reboot of Half-Life, titled: “Doctor Ivan Just Won’t Die”. But we’re going to take a look at something he once cooked up way back in 2005 – a gallery of artwork and game designs based on the Half-Life 2 universe. These constitute his early “Valve Portfolio”, which represented a section of a larger job application he sent to Valve.

As you can tell from the enticing feature image, it looks really good. Well, let’s take a closer look, shall we?

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