You may or may not know that Valve does not function like your average organization, let alone video game studio. There’s no hierarchy, which means no one’s your boss and you’re not anyone’s underling. This also means you get to choose exactly what you do by actively moving from project to project. Technically, all 300-plus employees are running the company. Of course, this means that for a new hire, fitting in and finding your place can be a difficult task.
A good way to solve that is to offer new hires with more than enough information, explaining how this system works and why it works so well. But how does one cram all that information into a small, easy-to-consult package? Simple – make a handbook!